Thursday, April 25, 2019
Interactive Video Essay Example | Topics and Well Written Essays - 1000 words
Interactive Video - Essay Example in that respectfore, interactive idiot box is technique put, in place, to enable better rehearse of television system and film through interactions since they ar blended (Dewdney, 2006). In addition, interactive video involves diverse media, designs that enable interaction, digital culture, cyber-culture and the human use or interaction with the computer. There is also an interaction with other media such as interactive television, video games, ambient intelligence, interactive advertising and the social media. Logically, the concept behind video interaction is the interaction techniques and human use. Therefore, most of technology with video interaction has an interactive frame of computing that meets the concept of human interaction. However, there is no much center in calling a media interactive because most of these devices have already been enabled to offer interaction with humans. On the other hand, it is still important because it con notes the identity of technology and practices. Moreover, some like video games are meant to suffer ways of entertainment and leisure. Luckily, technology today has made video interaction easier as compared to the past where it needed a return path. In summary, interactive video requires interactive technology and the end drug user who are humans, which has provided leisure activities for children through video games and tracking of geographical places through maps, amongst others and there is a wide come-at-able future for interactive video. Therefore, this paper provides an investigation of the use of interactive video in media and film, including its significance and doable future use. Science has been the force behind interactive video. This is because methods that are computable have their influence from science. This includes cybernetics, system theories and autopoesis (LOGAN, 2010 45) which challenge the memory, cognition, emotions, perceptions, affection and reason. Thi s means that the human elements are not a major concern to interactive video since it is based on computability. Luckily, interactive video is not just bound to digital video but also other videos like games, printed interactive media and flip books (TAY, 199378). Moreover, the interface that takes place between the user and the medium, in this case video, is what is known as interaction. Therefore, interactive video does not only have to be employ through digital video but also other forms of media. In summary, science leads to the establishment of interactive media. Different technology has been put in use in order to create a successful user interface of interactive media. Notably, the complexity of video interaction depends on the kind of codes used in the creation of the video. This is due to different kinds of programmes that are conceptualized. For example, the javascript, HTML5 and CSS3 technique which are in use, in new(a) day (Mark, 2002109). In addition, creativity has also been another approach towards programming of interactive video. Therefore, the programmes are restricted on the designs of javascript, HTML5 amongst others. As a result, people can interact with the video in relation to the programming. In summary, the creative coding of the interactive video is a form of technique that has been put in use through programmes such as HTML5 and javascript. It is through the concept of interactive media that video games became a reality. It is the computing programmes that unmatchable can play video games. This is an appealing concept for children especially during their leisure time as a form of entertainment. Technically, the IMGD 1001 is a process used in the development of games (WOLF, 200832). Its role is to look examine different roles that the participants have in the process development as well as artistic
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